This 30-second environment showcase is my submission for the Houdini Game Art Challenge 2025 Environment Category.
After completing my procedural ruin system for the Tools category, I used it to build this stylized scene. To complete this scene, I also created a procedural flower generator, tree generator, and a campfire generator to quickly populate the environment.
The fire texture was designed in COPS, and combined with Niagara in Unreal Engine for the flame FX. All models and textures were created procedurally using Houdini, without any premade art assets. This project reflects my passion for technical art with strong attention to design, layout, and mood.

Stylized Ruins – Houdini Game Art Challenge 2025 (Environment Category Explanation)
↓↓ The Tools Show ↓↓

↓ ↓ ↓ Campfire Generator Parameters in UE5 ↓ ↓ ↓




Campfire Nodes in Houdini

Fire shape texture created in COPS for use in UE5's Niagara system
↓ ↓ ↓ Flower Generator Parameters in UE5 ↓ ↓ ↓






Create foliage decal in COPS

Full node
↓ ↓ ↓ Tree Generator Parameters in UE5 ↓ ↓ ↓




Create two differently shaped leaves in Houdini COPS (1)

Create two differently shaped leaves in Houdini COPS (2)