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Jamie Zhang
I'm Jamie, a technical environment artist with a background in 3D animation and a strong focus on procedural workflows using Houdini and Unreal Engine.
Houdini Projects
Substance Designer Projects
3D Projects
Resume
Contact
Stylized Ruins Scene – Everything Procedural
Second Place - Houdini 2025 Game Art Challenge Environment Entry
Houdini, Unreal Engine 5
Procedural Ruin Wall Tool
Houdini 2025 Game Art Challenge Tool Entry
Houdini, Unreal Engine 5
Procedural Tools & Assets for Indie Games
Houdini, Unity
Mountain
Houdini, Unreal Engine 5
Procedural Building
Houdini, Unreal Engine 5
Dirty Alley
Maya, Substance Painter, Houdini
Raining
Maya, Substance Painter, Houdini
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